ZBrushCentral

How to smooth triangle OBJ models:

If I import, say a obj from Rhino into ZB and there is no triangle, I can just ctr D and the model will subdivide beautifully. Not the same if this obj has triangles. Is there any way around this problem. Is there a way to use Zremesher to create a new model in ZB that will not have jagged edges?

Hi Marcos!

Go to tool>geometry>modify topology>merge tris. It should do the trick, but it depends on the model itself.