ZBrushCentral

How to smooth only active layer

Hi. Does zbrush have a smooth brush option to affect only active layer pass and preserve others?

Hi @arevgeo ,

If you’re referring to the 3D Layers feature then if that layer is in recording mode the smoothing recorded on that Layer can be toggled on or off.

If this is not what you’re asking perhaps you could elaborate.

:slight_smile:

Hi Spyndel. lets say i have wrinkles in one 3d layers and β€œ11” in another layer. When i`m trying to smooth the wrinkles (using brush) this effect also is affecting to another layer β€œ11”.
Is it possible to smooth just one recording layer and leave the other one in a visible mode?
I have attached two screenshots (before and after) hope this will explain it better

. Thank you!

Hmm. This is not possible in the way that you mean.

To start, any visible layer contributes to the recording of the active layer. The visible layers determine the starting position of all the points and are are baked into that recording. If you then toggle off the layers that were active during that recording, that recorded layer will not look the same.

However, only the active layer is ever changed during any recording process. So if you have a previous unsmoothed β€œ11” layer visible but not active while you are recording smoothing on another layer, if you then switch off the visibility for the β€œsmoothed” layer, the original unsmoothed β€œ11” will then be visible again.


So you can probably accomplish what you want by changing the order in which you are creating your layers, or by duplicating a given layer so you can give it different looks.

For instance , you could create your wrinkles first , then smooth them on a separate Layer and then create your β€œ11” last as a third layer. This will result in wrinkles that can appear smoothed or unsmoothed , with an unsmoothed β€œ11” over top of them that will never be affected by the smoothing. You could go on to then smooth the β€œ11” on a separate layer if you want the option of a smooth 11.


Remember though that any mesh information that is visible at the time of recording is baked into that recording. One layer might be contributing a certain amount of displacement to the original points, and another layer might be adding additional displacement. If you subtract the displacement from one of those layers you wont get the combined displacement value.

I hope this helped a little :slight_smile:

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