Hello everyone!
While sculpting I was wondering if there exists some kind of brush or tool to smooth out jaggy curves and grooves etc. without actually smoothing out the detail.
Just as an example I have this eye and as you can see the curves around the eyeball are kinda odd and janky, but I want them to be really smooth, how would I achieve that?
Sort of like the pinch brush rearranges the curvature to your stroke a bit, but without actually pinching it
Sort of like the pinch brush sort of rearranges the curvature to your stroke, but without actually pinching it
You have a couple different options here.
- Increase your subD levels so your mesh is dense enough to handle the transitions you want to achiezve.
- Zremesh with guides so your mesh has proper topology to create the transitions you want..
There are probably like 10 other ways to handle that, but those are the first 2 I would try.