ZBrushCentral

How to rotate the root/parent Zsphere in a rig?? (Screenshot included)

Is there a way to rotate the parent/root Zsphere in a rig?

It’s highlighted here in my screenshot:

Am I missing something super simple??

Or at least rotate the whole rig or something??

Your help is much appreciated ^^

I don’t think you can rotate the root zsphere. Select a zsphere next to it and rotate that instead. For example, here the root zsphere is the two-toned zsphere in the middle of the figure; selecting the “chest” or “hip” zspheres and click+dragging left or right will twist the body:

Rotate-ZSphere.jpg

MARCUSSSSSSSSSSSS WAITTTTTTT

first thank you for the response! and taking hte time to take, save and upload a screenshot!!!

I always appreciate your help and prompt responses!

BUT THERE IS A WAY :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D

I had submitted a ticket the same time as I started this thread…

Now just for others who may stumble across this thread:

I have been told that the support team has been trained mainly on the licensing, installation, activation and account topics, not the ins and outs of the feature set… so this is still the place to inquire about this kind of stuff…

But with that said, because he knew off the top of his head Matthew was like…

[SIZE=6]It’s Deformation>Rotate…

THE MOST OVERLOOKED SOLUTION EVER AMI RIGHT?!?!

He also said the other way to do its Tool > Preview

I’m not familiar with Tool > Preview

Especially since Deformation > Rotate works PERFECTLY

THIS MAKES ZRIGGING SO EXTREMELY VIABLE… WONT NEED TO USE MAYA OR W/E FOR NON CRAZY ANIMATION RIGGING/POSING!!!

AND COMBINED WITH >>LAYERS<< OH MY GOODNESSSS

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT

MARCUS THIS IS AMAZING RIGHT?!?!

haha sorry I just think it’s a wildly overlooked solution and wanted to share it with you and it’s why I personally avoided using zspheres for years and why I don’t see too many people (like on YT) really using zspheres to do a lot of rigging either. I just never bothered to ask until now

Oh and also, after binding to mesh, if you use Deformation>Rotate… it will look like the skin/bind didn’t work, but if you just move or rotate one of the zspheres/connections THEN it will update the skin/bind

but as I’m testing it so far… it seems like it’s going to need a lot of zspheres to maintain volume…

Ah OK, I misunderstood what you were after. Anyway, great you have the solution! (And yes, Deformation>Rotate gets forgotten…)