ZBrushCentral

how to rig a textured, dressed character?

meamby this will not be the right section for questioning about rigging…but i’ve searched a lot. i’m an italian young, amateur boy that is trying to learn **** fantastic and complex software…however, i can,t understand one thing…i’ve made a character for game purpose, is 30k poly so it should go well to unity. The problem is that is already textured and when i rig and use trnspose master, the textures disappears because it become a single subtool. i’ve deleted the hand because has gloves edge looped before, to mantain low the polycount i’ve deleted all what is not visible.The question is: how can i rig a dressed character manteining all the texture i’ve made in zbrush?

after hours and hours i’ve understand that i’m an idiot ahah. transpose keep as polygroup the different subtolls merged, so i can replace texture splitting by groups. I say this for future guys, if needs.

The point about Transpose Master is that it transfers the pose back to the model with subtools. You just press the TPose>SubT button. There’s no need to do the split yourself and it won’t affect the texture maps applied to the model.