I will be grateful for some hints: How to retopo thing like belts and other accessories? Please take a look:
When i use Zremesher, all the hard edges melts. Decimation Master does really good job keeping hard edges, but ofc topology is bad - and this piece will deform a bit with animation, so i guess it’s not a good solution
Zremesher would be amazing if it could PRESERVE HARD EDGES. For now it’s good only for organic stuff, or maybe i don’t know some hard surface Zremesher techniques?
I make characters for my game, so poly count must be game-ready.