ZBrushCentral

how to project a sphere in PM with out distortion?

hi.

i was watching the Angler video from pixologic and i saw at some point of the lesson that a sphere is projected as an eye in to the fish…well the thing is that i projected a sphere over the surface and when i hit pickup now the sphere get destroy, it lose completely the form…and i dont think is a uv map problem because i assign a uv map to the object before…

please any help is appreciate…

thanks

…that you must transform all your objects in Polymeshes or Unified Skin before enter in the Projection Master :slight_smile:
Surely the Sphere !

thanks…but i do convert the object in to polymesh and i assign a AUV tiles to it…i can paint and everything is fine, but the sphere projection not…when i enter PM i uncheck color and check -doble side- fade- deformation-normalized…and when i hit pick up now the sphere get deformed and squeeze.

what can i do?..please

thanks

You need to turn off the Normalized option in Projection Master. With it on, ZBrush projects onto the mesh using each point’s surface normal. In the case of displacements inside a cavity such as an eye socket, that means that the displacements collide at the center of the socket and you have a mess. By turning Normalized off, the displacements will be projected toward the camera instead.

omg thanks aurick, I’ve been wondering about that. Cool, eyeballs for all my models!

thanks…but still dont work....i dont know what i`m doin wrong.

-i have the polymesh…that was previously made with unif…skin

  • i assign AUV tiles
    -then i snap the object to see it from the side
    -then in projection master i just check -doble sided-fade-deform
    -i made the sphere and move it
    -i hit pick up know and the sphere get a lot of distortion

please what am i doin wrong…i`m new in Zbrush

Please post examples of your Projection Master settings and also what your model looks like after the pick up.

thanks aurick, the problem is solved.

cheers