Hi there, I’m currently trying to make a mould for a sculpture of a hand I’ve done, and while I made the mould just fine, I’m running into some issues. I made claws for the hand as individual objects and pasted them into the sculpt, and now when I cut the model in half, its showing the roots of the claws embedded into the object, and I have no idea how to rid myself of them.
I figured there might be a way for zbrush to just ‘read’ the superficial topology of a sculpt, but I haven’t any idea where to find it. It’s been a day of nonstop figuring out how to build a mould and I’m already at my wits end, so I figured someone more experienced would have an idea how to help me.
The hand in question: clawinquestion hosted at ImgBB — ImgBB (I dont know why the claws are a different color, nothing is masked)
The problem: theproblem hosted at ImgBB — ImgBB (Cross section of sliced open hand, you can see where the end of the fingertip and the tip of the claw will obscure my ability to pour latex into the claws, thus defeating its role as a mould if I don’t fix this.)
I’m very grateful for any help I can get. Thank you in advance.
Edited to update links, hoping they work this time