ZBrushCentral

How to make tileable OBJECT?

Facing my old project of computer game, i came to the point where i need to create tileable object (not texture, but object). It had to be something like tileset for generating island surface and shores.
So the question is, how to make such objects in ZB to have fragments i can use for generating seamlesly “joinable” shores…

I hope i described it comprehensive and somebody can help…
thanx in advance

…Use the Zplace2 by Cameyo for move each objects or group of objects very precisely! Repetition is possible with it in any direction !
And with the keyboard as a logo tortoise !!!
Zplace2
So you can repeat your mountains, island very easily!
Have happy Zbrushing:cool:
Pilou
Ps 5 second examples
fac.jpg

Attachments

zic.jpg

thanks frenchy, i will try this but to be honest, i dont like zscripts of any kind. i usually try to do things by native zb instruments…

in fact, i would be very glad, if someone (experienced game designer) can give me advice how to solve this kind of problem (better said, how are these things solved normally - without zbrush :slight_smile:

Andreseloy

I’ve already tried many things, but this specific task need more precise work ,because you have to fit with object and texture together. I got some nice results (not perfect yet) when I was creating 2Dtileset (from above view), but now I need it (unfortunatelly) looks like pseudo 3D (e.g. stracraft game like)

here is what I mean :eek:
Untitled-3.jpg

…besides that the scene is beutiful Vox.
Andreseloy

I think i have an idea … using ur starcraft layout as an example … say u wanted to make a peice that is used for a side. And lets focus on just the tileable sides (the end to end parts).

Ok … start with a cube and add a texture (say one of the white/black square ones) and map it with a simple mapping like planar or cyl or something so the squares are all nice and even on the top and front of ur side piece. I think u may have to make a Poly 3D mesh out of this and then export the even texture as a reference.

Now add a white texture to ur UV mapped tool and paint it with texture master or whatever. Just the top and the side (front). Now export that texture and bring ot into photoshop (or whatever ur using for a 2D paint program) and load it over the reference image if needed or just load it and use the clone brush or what ever u want to make the sides tiilable.

Now reimport ur texture and make a few copies of ur tool and lay them up side by side and see how the tiling looks.

I imagine this method would work for the other pieces as well. I think in the starcraft there is some sort of algorthm that controls the peices it uses as u paint so it seems like u may have to make a few side pieces and some corners etc etc.

Hope that helps or at least gets the juices flowing.

Oops … I replied to a thread that was 1.5 years old :rolleyes:

thanx dan, (anyway - this is quite fresh thread, so dont apologize;))

I think, that your workflow would work for texturing, but still there is problem with object itself!
In fact, if I have perfectly tileable object I can create tileable texture very easy in PM and tilda key (there I can move the whole canvas).

I am not lazy to explore possibilities by my own, but if there is some experienced game designer around here, maybe he can gimme some clue or direction how to think about this problem…

Ok … while we wait for the experienced :wink: … I have another adea :stuck_out_tongue: … so now we have our tilable textures (however we got em) … convert them into alphas and make displcacement maps or normal maps and etc and use em to make our tileable objects ??

mabye ? maybe not ?

Tileable texture will always be rentacleshaped, so if I convert it into alpha I get something like cube object.:frowning: It will be “bumpable” by texture just from the top, but I need to have special geometry also on the sides of it (shores with rocks on sides etc).

After thinking about this problem, the most probable solution is to make Cube3D object, deform it into desired shape, glue 2 of them together and manually remodel joining parts. Sounds realistic, but dont think that this is how it should be effectively done…

So we have to wait for somebody…experienced…:cry:

just to refresh this thread. I still have the same problem. Can anybody help with it?