ZBrushCentral

How to make snake scales along tapering snake body without distortion?

Hi guy’s,

I’m new here but i have been using zbrush in studios where i used to work in the past so i am familiar with the tools but maybe some new tool have show up since 4r7 so that’s the reason i want to ask here first.

This will sound like a very easy thing to do but as a 17 years 3d artist i was stunned to see how difficult it turned out to be so let me explain a bit how i proceed first.

I first tried with array in 3ds max and i found out that i could not keep equal space between scales while scaling the scales to the tapered tail section and i even ask for a solution in 3ds max forum and no one seem to have an answer about it.

Then i tried with Blender array tool who surprisingly was able to keep equal spacing between scales and also avoid distortion of the scales when tapered but i found it pretty tedious to work with heavy scene in Blender so i am trying to found if zbrush would have an easier solution to do this with the less click and in a reasonable time since i suffer from tendonitis.

Here a few pictures to explain better since English is not my native tongue:

28416494-the-tail-of-a-snake.jpg

scales ring.jpg

snake tail 01.jpg

snake tail close up.jpg

I was thinking about using the curve brush but when tapered it is distorting the scales so is there any better solution to accomplish this?

Attachments

28416494-the-tail-of-a-snake.jpg

snake tail 01.jpg

snake tail close up.jpg

I just installed zbrush trial and i did a test with array and as you can see the scales are distorted :

zbrush_array_test.jpg

Any tips will be greatly appreciated!

Attachments

zbrush_array_test.jpg

Hi guy’s,

Anyone?