ZBrushCentral

How to make recessed, textured stripes?

Hi, I’m trying to put some stripes on the hem of some sculpted cloth.
Any suggestions of how to make a set of

  • recessed stripes along the edge of the fabric
  • with a textured pattern in the recesses (to look darker)

I’ve tried

  • increasing dramatically the mesh density in area of stripes
  • layer brush
    • alpha with 3 dots (each the width of a stripe)
    • lazy mouse
  • Set a morph target so I can continue at the same depth level

This works OK to achieve the recessed stripes (see photo) but it gets a bit janky with dot patterns sometimes. And I am not sure how to add texture to the recesses.
And (just a very minor issue) reversing the stroke direction, flips the alpha.

Any ideas would be appreciated!

Hello @artmaker

From my understanding, you want two things to happen:

  1. You want to create a series of recessed strokes at the same level of depth.

  2. You want the recessed areas to have some sort of color pattern applied?

This might be easier to do in two separate steps, depending on the nature of the pattern you want to apply.


Some suggestions:

  1. The “Layered Pattern” brush might be able to take care of all your needs depending on how complex of a pattern you want applied. This will allow you to assign a texture alpha to the stroke. If RGB or MRGB is enabled, it should allow you to sculpt at a fixed depth while applying the pattern with both displacement and color.
  • Remember, if you have color (RGB or MRGB) enabled for a brush and hold down ALT to sculpt at a negative depth, it will instead paint with the alternate color which is black by default. Be sure to select or switch colors so that the desired color is applied when holding down ALT.

  1. The “Thickskin” feature will allow you to sculpt at a fixed depth with almost any brush. You can enable painting at the same time so that you are painting with polypaint in the recessed areas. This may make it easier to select those areas for masking after.
  • The Masking palette will allow you to mask based on applied color, so you could then mask those color areas, invert the mask, and then you can paint a texture inside those areas with any of the traditional ZBrush tools like Spotlight.

There are other ways to go too, but those seem the most straightforward based on your description. But remember, you can always do a lot of things with textures too, if your mersh has UVs. You could apply any pattern as a texture, and then convert that pattern to color or masking, allowing you to displace or apply color to only those areas.

Good luck!

OK. Thank you Spyndel!