Select the 3dplane tool and draw onto canvas
click on edit
go to deformations> noise - add noise two or three times
go to Make PolyMesh 3d and make a polymesh of the ztool plane3d
go to Gemoetry and divide at least three times
go to deformations > noise and add noise two or three times
scale to your liking
NEXT OPTIONS:
- use the scuplt tools to add details using zadd and some zsub to the brush
then go to deformations> smooth and smooth two or three times
NOTE:
When you add noise then smooth and repeat helps to get finer feathering of the deckle
(image uses this option) - use projection master to add details with simple brush and alphas
- add sub tools for details (like butterfkies for pressed into paper) and transpose into the plane3d paper tool for a light bas relief look.