I have been working on perfecting my cartoon/illustration style and needed to find a way to make a set of teeth that would match the illustration. This script Cartoon Teeth.txt will show you the steps I used to create the teeth in the image below. I used this technique in a project I am currently working on and wil post the image in a few days after I have completed it. Basically I use the half torus method of creating the teeth, inflate, masking, and the Flatten command in the deformations menu. I make use of the Multimarker tool to create a composite mesh that can then be resized, distorted etc to fit the needs at hand. You could incoporate many different variations into this method to create some really wacky looking chompers.


I can see this is going to help out tremendously on some of my toothless models 