Hello,
I’m sculpting a foot from an existing low poly model and would like to move an entire toe in low-poly mode.
After a few hours of googling, I am still unable to find out how to let the ‘Move Topological’ brush affect what’s behind it (My searches always brought me the reverse effect of what I want (enabling Backface Mask in brush settings for thin geometry).
I’m pretty sure there is a setting for this somewhere as it exists in Blender but just can’t find it in ZBrush.
Does anyone know where?