hii have made a character with glasses in maya.i imported the glasses and the frame of the glass as seperate obj in zbrush.now how do i make the glass transparent?when i select the glass mesh and change the texture it is being applied to all the other meshes.pls. help:(
http://pixologic.com/docs/index.php/Materials_and_SubTools
This tells how to apply multiple materials to a model.
However, ZBrush does not allow a model to be self-transparent. After you’ve applied the materials, you would need to set up a render.
- Rotate the model to the desired angle and press M to create a marker at the object’s geometric center.
- Turn off the lenses subtool.
- Exit edit mode.
- Create a new layer.
- Invert the subtool visibility (so that only the lenses are visible).
- Click the marker on the cavas to draw the lenses. They’ll be drawn accurately relative to the rest of the character.
- Switch back to your first layer. Adjust lighting.
- Turn off Render>Flatten so that ZBrush can render each layer separately.
- Do a best render.
- Switch to the lenses layer and let that render complete.
- Export your document.
An alternative approach is to use a single layer as follows:
- Hide the lenses.
- Position the model and place a marker.
- Exit edit mode.
- Adjust your lighting and do a best render.
- Press Ctrl+B to bake the layer.
- Invert subtool visibility.
- Decrease the Draw>Rgb Intensity setting. This tells ZBrush to draw the lenses transparently.
- Adjust the Draw>Refract setting so that ZBrush can create a lens effect.
- Click the marker. The lenses will be transparent and refractive.
- If you wish to adjust the refraction, turn on the gyro and adjust the Refract slider until you’re happy.