Guess I should have mentioned that I tried that – it looks all wrong. It looks quite different from what I see when i fill the layer with the material, which certainly ought to indicate the lighting, yes?.
I have tried filling the layer with the material/color, mrgbz grab it, make alpha out of the resulting texture. So then I have a color texture and depth alpha information. If I then clear the screen, and the material, and the texture, I can create an 3D object on the screen, select the texture and alpha I grabbed before, and it wraps the object with it, tacked on. So far, finally, so good.
Problem still remains that I cannot change the UV map that’s defaulted to the object, so that the texture wraps correctly –
Zbrush is not showing me the UV options for the object.
I have looked at the manual and tutorials about UV maps, but the AUV, etc buttons they speak of do not appear where they are supposed to be, under Tools>Modifiers>Texture, for any object in the tool pallet.
How do I get these UV options, and will that solve the problem?
thanks,
NJ