ZBrushCentral

How to make a HUMAN SCULPTURE.. NOW with Script!!

As promised here is an insight to the method that i use to create a sculpture in ZBrush.

I understand that some people choose to use Poser figures and some choose to create their own, I have a copy of Poser 3 but don’t use it to create images involving figures, not yet anyway. A large amount of you are very good at creating a head in ZBrush, which is a very popular thing to do, there are a lot of features and shapes to get right so this is not the easiest thing to do. I love the challenge that ZBrush has brought into my life and enjoy pushing myself to attempt something difficult, as I thrive on the sense of achievement.
I am still learning about anatomy, as the sculptures I made recently were more about control over Zbrush tools than accuracy. I intend to work much more in the direction of Anatomical studies in order to develop my own style.

I have created each section of the body separately, and each of those parts are created using the 3D sphere. I start by using the distortion modifiers to get the correct proportions, for instance the calf section of a leg Is created my using the taper modifier, and then the size modifier followed by adding the detail. I will then rotate that limb comparing it to sketches and photographs, making the necessary adjustments. I then save that tool ready for later use. When I create two limbs that join together I will drop one on the page whilst creating the next, in order that I can place it next to it and create it in such a way that it fits well.

Shown bellow is the process that I use in order to put the body parts together. You can see that on the earlier visuals the background is grey and then later it is black, that is because I use two layers to compile the sculpture.
On the first layer, use a 3D plane made from GellshaderA material and fill the working are by moving from the centre to the outer edges in order to create your working background. Okay deselect flatten layers in the render pallet, then make your 3D plane light grey and take the translucency to about 90. The idea behind this is that you can easily position your body parts by drawing them on to the second layer but they will align with the background layer. If for instance you want to position a leg so that it disappears behind the other you can easily judge its angle as you rotate it and part of it will move behind the Background layer being visible but diffused slightly.

All you have to do now is position all the parts together, I use Pixolators Z list to help me select the correct limbs. Once I have got the main parts of the body into position I delete the background layer, then add the feet and hands, sometimes the forearms.

Once all the parts are together, i choose the smudge tool with a small amount of ZADD on and using brush o1 with the freehand stroke I move in circular directions, and in directions of protruding muscle joins, eventually the body get an almost seamless join. What is important is how well you make the ends of each limb, if you find that two parts don’t go together well, then there is nothing stopping you from making some alterations ready for next time.

Once all the smudging is done Its a case of choosing your material and your lighting, the lighting can seem very different between materials, so if you change to a material and it does not look right then don’t give up on it so soon, try moving the lights and even using coloured lighting.


Please if there is something I haven’t explained very well, then let me know and I will refine this text.

Regards

Picsas (Arran Lewis)

I know I sent you an email on this already but I MUST reiterate!!

Outstanding work. Glorious!!! GLORIOUS results!!!

THIS is impressive.

I am AGAIN in awe of your talents.

Wow and WOW again.

I personally have not reached this type of skill level. Thank you for sharing your talents and knowledge that you obviously worked VERY hard to gain!!

BEAUTIFUL!

Hey Picsas
Thanks for allowing us to look over your shoulder while you work. I especially like how you used a 3Dplane to aligh the body parts. Your time is greatly appreciated.
I’m sure this will help many people as it did me. Great work.
Thank you
jelee

Arran : Thanks so much for putting together this valuable insightful lesson for your fellow
ZBrushers. It is a technique that can be applied to so many subjects. (I got a bit lost on the gelshader layer, but I’m sure after careful review, it will make sense to me.)
Zbrush is so addictive because we can get quick, satisfying
beautiful results. You have shown us that with planning, and careful, deliberate construction;
true masterpieces can be achieved. Thanks for the inspiration.
Cheers :+1:

Great work Picsas and thanks for sharing! I would be interested in knowing what photographical resources your are referencing when doing this . I have been working for some time on doing bodies (for my Blue Meanies work) and I still have a lot to learn. I’ve been experimenting with masking and extruding the detail to get a base shape and then modifying it with move, ZADD, ZSUB, etc. What basic techniques do you use when building the detail (ZAdd, ZSub, move etc?) and what mesh density do you use? Low poly, High poly? Sorry for the multitude of questions. I am just trying to get some insight to compare with the way I am working at it. Thanks again for sharing! :+1: :+1:

Great information and inspiration.Thankyou from the bottom of my wacom tablet!

wow picas, these are beautiful :slight_smile: I’d love to actually see this in action some time. Just a leg or somthing. I’m struggling with doing viens myself. My models end up looking like someones been throwing string at them :stuck_out_tongue_winking_eye:

Well done man, truely fantastic!

edit: It was posted twice for no apparent reason.

Okay, here is the best bit, a free Torso script showing how I model in ZBrush.
This was done totaly from memory so I think I might have got the Delts a bit wrong, I find it is good practice to work from memory as it re-inforces your knowledge and skill.
Hope you enjoy this.
Picsas Torso.txt

This is perfect timing!!! I’m just starting to try modeling bodies and then suddenly this thread pops up! This script looks like it’ll be one of the most useful Ive dloaded in a while :smiley: :smiley: :smiley:

A wonderful contribution to the Forum, Arran…! :+1: :+1: :+1: :sunglasses:
I also like to have a scene loaded so that I can model on an added layer, move parts into position, and then merge them down for ‘blending’…Thanks for sharing your methodology, and your fine work…!

Thanks for the script Picsas! You have validated everything I have been doing. I feel like the time I have put into my body-work endeavors is time well spent. Thank you!

Books used as reference materials:
BODIES by Boris Vallejo (photofraphs)
SOFT AS STEEL by Juli Bell (illustrations)
MALEFIC by Luis Royo (illustrations)
TITANS by Boris Vallejo & Juli Bell (illustrations)
THE ARTISt’S GUIDE TO HUMAN ANATOMY by Gottfried Bammes (illustrations)
THE FUGITIVE GESTURE by William A.Ewing (photographs of dance)
TASCHEN’s SCULPTURE (a collection of photographs of all the great sculptures)

and purchased today
DYNAMIC ANATOMY by Burne Hogarth (illustrations)
ANATOMY FOR THE ARTIST by Sarah Simblet, (photographs)

Well i thought that I should consider body fat and try to sculpt a torso thats les lean than my previous works.

picsas

Very nice, P! I was wondering how long it would take for you to make the next leap, and here it is! If I may suggest something? You hit both extremes, now maybe you should try to create the body-type of the average office worker, regular type person? :wink:

This has been great to watch, because you’re showing the organic modelling potential of the program so well!
:+1: :+1: :+1: :sunglasses: :slight_smile: :sunglasses: :+1: :+1: :+1:

hey great work picsas
:+1:
i rember my first torso it came out more looking like a T Shirt :grimacing:
here something if your interested
inflat 50 smooth 20.
i over did the inflat a lil to much but it looks ok.
the pic on the left is the orignal the pic on the right is (inflat 50) (smooth 20)

Thanks EZ, kind a makes my original one look weedy. lol

Thanks picsas! I just posted my effort at modeling a body… so I know I’ll need this script! Thanks so much!!!

Good tutorial and script Picsas!!! Very good work!!!


:eek: :eek: :eek:

These are just M A G I C!!!

Well done Picsas!
Absolently brilliant!! I’m blown away!
:eek: :eek:

Upham :slight_smile: