Hi guys,
I am following eat3d vector displacement tutorial and Michael Pavlovich is using a fase on plane as an example. I understand everything but how this face was made, I want to make my own training example with a mushroom like in the zbrush tutorials. I want to have Geometry> Subdivision level 1 to be unchanged by any sculpting so it matches to Michaels tutorial but I have no idea how to sculpt on the plane and keep its lowes subdivision.
Has anyone have any suggestions how can this be done?
This are the screen shots showing from the left sub 10, sub 7 and sub 1