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How to get rid of black noisy artifacts while using smooth groups brush?

I’m using Zbrush 2022.0.5

While using smooth group brush, I get black noisy particles while doing the operation. However, when I finish doing the smoothing, those noisy particles disappear. I’m using latest studio driver of Nvidia. I have GTX 1050Ti on my laptop on which use Z-Brush. This issue appears in all files of mine, whether new or old. I use my laptop like a regular person. No touch pad, no fancy mouse. Just a regular wireless mouse with three buttons.

My windows is upto date. What should I do to resolve this issue?
I made a screen recording to show what happens.

A topic popped up while creating this post. However, it is a very old topic posted in 2008 but the issue is similar.

Hello @archz2 ,

This is a normal display refresh issue when sculpting with polyframe mode on. Switch off polyframe display while sculpting to eliminate the issue, or simply rotate the mesh slightly in the viewport to force the display to update. It is purely cosmetic.

:slightly_smiling_face:

1 Like

Alright! Yeah. It only happens in polyframe mode. Is there any way to enable group colours in normal mode? That would help a lot to be more aware of sculpting near polygroup edges and totally rule out the black noisy artifacts.