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How to generate a shadow texture map?

How to generate a shadow texture map?

I created a tileable texture. And when using the grab doc tool, I can export my desired texture map.

In addition, I would like to export a texture map, that just contains shadows.
I just call it: Shadow Texture Map

That should give me the option, to add the shadow intensity in post.
I was not able to find any tutorials for this topic.

Is there any specific way and recommendation to get this done?

Thank you so much for any little help, appreciate it!

Hello @FattyBull ,

A shadow pass is saved in the BPR render passes when rendering with BPR if shadows are enabled.

http://docs.pixologic.com/reference-guide/render/bpr-renderpass/

If that doesn’t work for some reason, you can create a shadow pass manually by filling your mesh with a simple white material with a high diffuse and ambient and no specular, then rendering out the shadows as a separate pass for compositing after rendering your color texture.

If working with 2.5 D, then you may need to paint the items on your canvas manually with a 2.5 D brush set to the M (material) channel.

Good luck!