Hello @i_Zeus
I’m not certain exactly what has happened here, but there are a couple issues. It would be a fairly simple matter to smooth these areas out with some combination of Sculptris Pro mode and Dynamesh, except:
- I’m not sure if I’m seeing a mesh that is partially hidden or not, but it appears to be an open volume. Dynamesh in particular, and Zbrush in general, work best on closed volumes in most circumstances. Dynamesh will attempt to close the holes in the mesh, and may return poor results when closing that much area. It will definitely introduce seam issues if the open edges of the mesh are supposed to match up with another subtool. So if you have divided the character’s body into separate subtools for whatever reason, you should reverse that action before dynameshing.
- Your tool has multiple levels of subdivision, and the above mentioned tools will not work with multiple levels of subdivision. You would have to delete the lower levels, or Freeze the Subdivision levels to make your changes to the mesh, then automatically recreate the subD levels and project any high level detail back onto it.
- I’m not sure how well that’s going to work given the first issue–you probably want to take care of that first.
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