I get annoying artifacts displaying with my normal maps. Just wondering what the most effective way to fix them is?
You’ll notice them around the adam’s apple and under the ears on the back of the head. There is also a slight bit of distortion around the lips/nose of the model.
I used XSI to lay out the UV Map and Zmapper to generate the Normal. I’m guessing my UV layout is potentially part of the problem but I can’t seem to work it out on my own no matter how I tweak it.
Any help is greatly appreciated -Derek