In order to see those they would have to actually be calculated . You wouldnât save any time over simply performing the Dynamesh process, which is very, very fast if Projection is not enabled. Dynamesh is designed for speed as a rapid resurfacing tool to quickly create sculpt-able surfaces, effective at low to medium levels of detail.
The DynameshUtility plugin can set a target polycount for Dynamesh, but this is only going to be effective to about 2or 3 million polygons. Dynamesh is not designed for the capture of very fine detail.
As I mentioned, Dynamesh is a tool for rapid resurfacing up to about a medium level of detail, and does not have advanced options for managing topology like other options in the program do. What is it youâre trying to accomplish? Another tool may be a better fit.
Precise polygon reduction for export or to put dense meshes within reach of other CPU-intensive processesâ> Decimation Master
Creating a new low poly mesh with quality quad topologyâ> ZRemesher
Interactive resolution adjustment for triangular geometry with Sculptrisâ> Tessimate
