I want draw alphas manually at 2D software. I need sarp falloff for my lines i will draw. How can I achieve this?
This kind of effect I want to give to alphas that I will create
I want draw alphas manually at 2D software. I need sarp falloff for my lines i will draw. How can I achieve this?
This kind of effect I want to give to alphas that I will create
More Detail about my question.
I tried do my stuff in photoshop using Layer Styles, Inner Glow with Presize setting ( presize setting is necessarily for our blur because soft option break your drawn stuff ).
Inner Glow works fine only now it creates artifacts - transverse stripes, below in the pictures I
I am already in search for a Brush functioning as an alpha transfer (only for alphas with sharp b/w without gray) that performs with uniformly homogeneous falloff at edges which can be definded by a exact falloff spline in the brush settings.
A brush or brush setting that will give me the ability to apply an alpha to a layer (clear black and white alpha with no shades of gray) at all black and white transitions with a specific falloff.
Just think about this text lines hear as an complex alpha, which should be projected to a flat surface just to get beveled and maybe chamfered edges from top drawing such effects down to the ground of the surface !
The bevel and camfer effect should be defineable through Zbrush… possibly through a spline falloff dialog.
All just to make it easier … no need for complicated Photoshoping around.
The text example is only an example and should work on all sharp b/w alphas.
I have asked this question again and again, only in different terms in various Zbrush forums, mostly in English; I haven’t had a positive response from any Zbrusher since 2007.
Mostly the function of the “Focal Shift” was babbled around, but this completely misses the function,
because the focal shift only acts like an optical lens curvature on the entire alpha, and does not ensure a homogeneous fall-off between clear black and white lines, which can be very object-specific depending on the alpha. So no focal shift please…
But such a function should actually exist in a depth mapping program, and would determine depthmapping modelling in its core. I’m asking the question here now and hoping for a solution to the requirement.
Happy ZBrushing…
Maybe everything will be better now with Maxon?