Hiya, I have a model created by someone else in maya. They haven’t modeled the underside of a coat or the top of a neckline, so these areas are one sided. This is an issue for me as I need to dynamesh the model in prep for 3D printing, but then it tries to create a space between these areas and ‘fills the hole’ incorrectly for the legs and head to go into. This person has also done a lot of work in zbrush, so I don’t have the option of exporting it back into maya unfortunately.
How can I make these areas double sided (or give thickness)? I’m fairly new to using zbrush. . .
I’ve tried creating a duplicate subtool and flipping the normals and merging, inflating and extruding (which I still find incredibly confusing within zbrush!) and nothing works how I want it to :S
Any tips greatly apprechiated!