when i just use the standard brush in the zbrush and move the points along their normal direction,i can get the good displacement map and the same shape in maya ,compared the shape in zbrush.
BUT once i use the Pinch brush and Move brush to create the hard edges(the two brush can move the points NOT along the normal direcation),
i can’t get the " hard edges" effects back to maya very well, the shape in maya looks softer than in zbrush
anyone has the good idea about the " hard edges" in the displacement map? 


