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How to convert a .ZTL file into a Blender file

Hello,

Can anyone please instruct me on how to properly convert a .ZTL file into one that can be imported into Blender?

I’ve tried saving it as an .obj file, but all I get are the eyes from my model.
Any help will be greatly appreciated.

Thank you,

Tennart

if your model has no uv map, you can “merge down” all the subtools
see in geometry:subtool:merge > merge down.

Thanks, but I’m still only getting the teeth and eyes now.
Please tell me, how do I merge down all the elements of my .ZTL model?

Thanks,

Any help in merging all of my .ZTL model’s body elements will be gratefully appreciated.

T

I tried again, but was told my iMac (3.1 GHz Intel Core i7 / 16 GB1600 MHz DDR3) did not have sufficient memory to merge all of the sub tools of my .ZTL file.

Earlier, you mentioned a “uv map”: is there or can you instruct me on how to create one for my .ZTL file?
Again, any assistance will be appreciated.

Thanks

Not 100% familiar with Blender so bare with me. Have you tried plugin-subtool master-export all visible subtools, then in blender do a batch import of objs? If you want to collapse in Blender you can but this way everything separate which is good for uvs and such in many situations.

Thank you for this information. Here is my situation: I’m trying to prepare a .ZTL file for someone else who would be importing that into his Blender program, so I am not familiar with Blender either. I will try again using your instructions.

Try FBX import/export?