ZBrushCentral

how to bring in diffuse texture for alpha driven noise?

I applied an alpha in the noise to get brick displacement on the mesh (using noise).
The problem is how do I bing in the diffuse image (the one that decides what color the bricks get and what color the cement gets)? Of course I have tweaked the scale of the alpha in the noise, so I do match the scale of the diffuse to the alpha?

Attachments

noise 2.JPG

noise 3.JPG

noise 4.JPG