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How to blend BPR passes in Photoshop

Hi everyone :slight_smile:

A few days ago I was so confuse about using passes by BPR in Photoshop. So here’s my work with passes I rendered in Zbrush for everyone who doesn’t know what to do with them. With ones who knew already, I’d love to hear you share your way to deal with it. I used Photoshop CS6, but if you use a lower version it’s just fine :slight_smile: so let’s get started

First, I opened the shade pass in Photoshop

then I opened the depth and shadow

and set their bleding mode to multiply

afterthat I brought in the light passes (include keylight, fill light and rim light. I learn this from this tutorial http://www.youtube.com/watch?v=NEbr3MX4dJU)

and set their blending mode to screen

then I imported mask pass into it and here’s what I got

but I didn’t like the grey in the neck (caused by the depth pass) so I brought a hue/saturation layer above it to make it more colorful and erase it a little bit

then I decided that I like the background with gradient. but the mask has covered all of the shade’s background so I imported a new one with a free background and named it origin bg(I didn’t use shade background because it didn’t have the shadow in the floor, or maybe I forgot to turn it on when I rendered :-?)

afterthat with the quick selection tool (hotkey W) I quickly selected the mask’s background area. then I went to my origin bg layer and hit Ctrl - J to create a new layer content only the background of my origin bg. but maybe the background couldn’t cover all over the black background of the mask so I went to select/ modify/ and chose expand and set it to 1px. so I could get a more expanding background to guarantee that my pose would be smoother in the border between background and the model

the final result’s just exactly what I want

so, I hope you enjoy it. and if enyone have any better idea please share yours with us :slight_smile:

Attachments

tut_shade.jpg

tut_depthshadow.jpg

tut_hue.jpg

tut_light.jpg

tut_maskfinal.jpg

tut_maskn.jpg