Hi there,
I tried with the boolean/remeshing function … no success - the resulting geometry was wobbly and way too smooth.
I tried with the clipping brushes but wasn’t able to cut out a spherical shape, only cylindrical.
I tried with InsertMeshBrush but it does not seem to be possible to subtract a mesh with this one.
I am a bit stuck here. What would be the right technique the get a clean and topologically more or less useable result?
Thanks for any help in advance!