ZBrushCentral

How should I model this?

There are a number of ways to model this blue under-dress, theoretically. It only needs to be rendered from this one angle; it needs to be well UV mapped or have some way of applying the regularly spaced and sized ovals that ring the hem of the dress.

I could create an SVG of the hem and extrude it with the text and shape plugin, but I don’t know if that would be easily UV flattened or automatically UV mapped. This was my first pass at the under-dress (I was working from memory when I modelled it) started as a cylinder that I just bashed into this weird shape:

This is the current workup (background is a stand-in for lighting and feel):

The bustle and apron is going to be adjusted to follow the new hip cant (I was going to use gizmo multiple subtool to deform these 8 subtools, discovered that cannot be done - so I needs rebuild it in total).

It’s the need to have textured surfaces that has held me back most in Zbrush - I can model anything, but when I need to have an undistorted pattern textured on a model is when it comes out stiff and unnatural…like the cape.

Attachments

SnowQueenWIP4_proc.jpg

SQWIP002a_proc.jpg

SQWIP04_proc.jpg

originalSQ_proc.jpg

I ended up remapping an existing asset for the skirt and just Zmodelling it about - on the right hand side of the lowermost duplicated skirt you can see where the ovals get too small and closely spaced; this is my problem with manipulating already UVed objects - stretching happens.

Still have to build the landscape, figure out how to do the swirling snow and add fur trim to her headpiece (don’t ask…)