Hi! I created a mouth bag for my character using a Boolean operation, and in order to recapture my subdivision levels I duplicated my mesh, Used Zremesher, then subdivided it and projected the details. I didn’t see any problems so I continued working on it, adjusting and sculpting the mouth and polypainting it, but then I realized there’s a terrible clump of artifacts at the fork between two fingers. I know about the morph brush technique, but that only works if you set a morph target and I didn’t notice this problem until I did about another hour of work. It’s localised to a very small area. Is there a way to delete the mesh and re-create clean geometry to fill the hole, perhaps?
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