Hello everybody! I’m new in Zbrush, and I’m trying to pose a character I’ve made and I’m facing an issue: how does the rigging thing work? I mean, how big is the area around the Zspheres that binds the mesh? How does it behave when it has other zspheres around?
I’m a medical student so more or less I know how the joints and the muscles work: this has helped me a lot playing with posing a muscled character using Zsketch and Zspheres, but on a detailed mesh using Zsphere rigging the joints and muscles doesn’t behave that way (I didn’t pose it before mainly because I sculpted using symmetry, and also I thought it wouldn’t be so hard to do it later). I’m getting closer, but my rig is getting a little bit more complicated than I’ve heard is recommended to be.
I’ve already watched Paul Gaboury rigging videos: http://youtu.be/cmury2eT_io (could someone explain me why he does press the “shift” button while clicking on the preview button in the adaptative skin menu? and why he touches the mesh? btw, my mesh binds itself just by pressing the “bind” button, i’m using the 4R6 P2 version), the’re helpful but doesn’t give too much explanation about how this thing works. The same with other tutorials, besides in other cases the overall shape of the mesh is much “simpler” and doesn’t require many Zspheres to mantain structures on its place. Maybe am I trying to be too much precise?
I’m pretty sure I forget about some other questions, but this is enough for today.
Thank you very much Zbrushers!!