ZBrushCentral

How does on twirl or curl mesh for hair?

Hi,

I’m working on a wig of sorts. I want it shoulder length but I want it curly. I tried the Fibermesh method and it’s just too messy and frizzy and not what I’m after. So if I were to take a long bit of mesh, mask and blur mask at the top to keep that where I want it how does on create a spiral curl? I tried just about every brush I can think of but nothing is working to my satisfaction.

Is there a brush that will do that or another way?

OH and I did try the Deformation> Twist and it would have worked if it were concentrated just on that piece of mesh but it seems to be set at some world setting so it pulls the mesh way out… didn’t look good.

Thanks

Richard

NO ONE can help me out?

I got some other advice from a different forum saying to use the Helix but that’s double sided and for making hair I don’t want it like that. Needs to be a one sided.

All I’m looking for is a way to take a long bit of mesh and apply either a deformation or a brush that will spiral the mesh evenly.

I’ve tried all the tools I know of.

Please help. Thanks

Richard :o

OK… Got it figured out.

  1. Load up a blank scene.
  2. Load up a Helix,
  3. Scroll down and you will see a hidden menu under Tools made visible called Initialize. You have all the options that Cath mentioned briefly.
  4. Investigate, play around until you get it the way you want it.
  5. Tools> Polygroups> Groups by Normals
  6. Ctrl + Shift to select the outer Normals.
    ** note: To check to see if the entire outer spiral is there go to Tools> Display Properties and click Double. Should be fine.
  7. Tools> Geometry> Modify Topology and click “Delete Hidden” button
  8. Save it out as tool and as an OBJ.
  9. Load up the scene you want to bring it into
  10. Tools> Subtools> Insert and your Helix should be there. Click it and it will insert it in UNDER the layer you have selected on top.

Attachments

Helix Transformed.jpg

Tools, then subtools menu below, not ‘layer’. Another ‘sub tool’ attached to the others in that menu. Layers at the top and 3D layers are other animals. Investigate using the layers in the top menu to build up scenes layer by layer, you can have up to 16. You can use the smudge tool on your pixols and achieve some real cool effects fast with the fiber brush.
http://docs.pixologic.com/reference-guide/layer/

Thanks.

Just attempted to make a Insert Brush and it looks OK but won’t bond correctly when remeshing so that won’t work as I need to remesh it all when I’m done and have it all work. GRRRRRRRRRRR . I think ZBrush actually needs MORE tools! lol

I checked out the Layer thing but not sure quite what I’m supposed to do with that. I always thought the Sub Tools were the layers and that’s how I work. IF this is totally different I’m going to need some visuals to help me understand how useful this part of ZBrush can be. Right now it’s just puzzling.

You saw this and all it’s sub sections? http://docs.pixologic.com/user-guide/2d-illustration/bamboo-scene-tutorial/

Thanks. I’ll look that over next. :slight_smile: