How Do You Type In A Width and Length For Plane 3D Tool?
TIA
Tool>Initialize. You’ll find values for X and Y. These are percentages out of 100. By default, both are at 100 which gives you 100% x 100% – a square.
ok aurick
I need some help I thought in zb2 you could type in the pixols - zb3 looks to go to 512 (either one) - so how do I get it to fit exactly into a 3,000 x 4,000 canvas.
spaceman those settings are in the transform menu under Info, you need to have your model in Move mode out of Edit, you should see the gyro.
To create a plane3D of the same proportions as your canvas use the Tool>Initialize options as aurick suggests.
To scale the plane3D so that it fits the canvas:
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Draw the plane3D on the canvas. Don’t switch on Edit mode, or if it is on switch it off.
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Press Scale so that the Gyro appears.
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As spaceboy says, in theTransform menu, click the Info submenu. Three sliders will appear, labelled X Component etc.
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Enter half the shortest canvas dimension (height or width) into all three sliders if your plane3D is the same proportions as the canvas.
OR
Enter half canvas width in X Component, half the height in Y Component if the proportions are not the same.
Thanks spaceboy412 and Marcus-civis
I am not sure what I am doing worng - it makes what looks to be correct size but when I go to edit and rotate it jumps to this size.
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Marcus-civis I don’t know if a set of Macros for making some different sizes is doable or a plugin.
I want the plane 3d to be the size of the document/canvas and docked to it so it doesn’t move so you can when you paint and sculpt on it etc it can be printed out at the document/canvas size
Note: if that is doable I think some of the digital mattepainters could use the HD TV pixols size for background painting.
The only way to avoid rotating the plane would be to not drag in the ‘active border’ or outside the canvas.
But if you are sculpting then there’s another way that you can do what you want, as the plane only needs to be the canvas size when you export the final image.
- Create a plane3D at the same proportions as the canvas (as above).
- Create a polymesh3D of the plane so that it can be sculpted.
- Append a copy of the plane as a subtool. Set this subtool a little behind the first plane and make it rather larger.
- Switch to the first and sculpt. So long as you keep within the border created by the larger plane the mesh won’t rotate - unless you drag in the ‘active border’ or outside the canvas.
- When you’ve finished you can scale the plane to fit neatly into the canvas ans export the image.
OK Marcus_Civis
Once done deleate the appened tool or leave ? (easier to resize with the two tools or the polymesh tool?)
I have 1.5gigs ram the Geometry Divide lets me go to three on this size of tool - can I go to HD Geometry and follow these steps and get the same results?
Thanks
There’s no need to delete the extra subtool - it will be hidden for the image export. And yes, you could use HD Geometry.
Thanks very much marcus_civis