Hi,
Thanks for reading my post. I have been working with zbrush for some time and have done a few characters for practice. I recently decided that I wanted to make a medieval knight type character and I am able to block out most of the armor pieces with the exception of one thing, pauldrons. Now, to be clear, I am not talking about the smaller “spaulders” that sort of just sit on the top side of the shoulder. I am talking about the bigger pauldrons that cover the shoulder, a small top portion of the back and chest.
My problem is that I don’t understand how these things attach and animate. Are they attached to the clavicle or are they attached to the humerus? They seem to sit at a 90 degree angle and cover a portion of the top of the shoulder and deltoid. I wonder how are characters that wear this armor able to animate without clipping issues? For a good idea of the armor piece I am referring to, take a look at the knight characters from the game For Honor, or the knight characters from Iron Blade.
So, for those of you that do sculpting for games, how do you handle those pieces?
Any tips, tricks, advice or resources to watch/read would be super helpful.
THANK YOU!