ZBrushCentral

How do you perfectly merge two subtools together like it was born as one.

First of all I’m sorry for my poor english and for anything that I don’t realize
My mid-term work, I have to sculpt the model based on the given original one.
but I’ve done something that I never considered the result.
I sculpted the whole body but not satisfied with the feet
so I decided to sculpt new feet in new subtool, thinking that it would be fine merging them back together

Here’s what it look like
look ugly because i kneaded them to be under the new pair of feet(next picture)

I didn’t know what to do so I built up the clay over the original legs to the shin and hid, using those pants as cover

I trimmed the seam but it wasn’t helping. The meshes are so out of place.
I tried the Zremesher and it was HORRIBLE the seams won’t sew up and all the details are GONE after zremeshing.
I have to export this to maya so i’m so i’m seriously worried about the mesh that i messed up
What do I do to make this right.
I’m really new to Zbrush. It’s very hard for me getting along with the UI. REAL confusing
I’m sorry for any nuisances that I might have caused.

THANK YOU

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The easiest way is to just to combine the objects into the same subtool, and run them through Dynamesh with sufficient resolution to capture the individual toe detail (it will have to be set fairly high). That will make the feet and the legs one very dense mesh, as long as the objects were mashed together without gaps. Then run that new dense mesh through Zremesher to get clean, lower-poly combined geometry. The link below describes how to transfer detail.

http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/dynamesh/with-subtools/

http://docs.pixologic.com/user-guide/3d-modeling/topology/zremesher/

http://docs.pixologic.com/user-guide/3d-modeling/topology/zremesher/transferring-detail/

However, it’s possible that Dynamesh will not be able to keep those toes separate. Then your job becomes more difficult. This recent thread may be helpful:

http://www.zbrushcentral.com/showthread.php?189431-New-need-some-help-quot-combining-quot-meshes

It’s up to you to decide whether it’s better to go through all that trouble, or just backtrack a little and start over with better combined geometry. You don’t look like you’re too far along on those toes yet.

Don’t worry. You’ll get the hang of the proper workflow before long. It’s making mistakes like this that teaches us.