First of all I’m sorry for my poor english and for anything that I don’t realize
My mid-term work, I have to sculpt the model based on the given original one.
but I’ve done something that I never considered the result.
I sculpted the whole body but not satisfied with the feet
so I decided to sculpt new feet in new subtool, thinking that it would be fine merging them back together
Here’s what it look like
look ugly because i kneaded them to be under the new pair of feet(next picture)
I didn’t know what to do so I built up the clay over the original legs to the shin and hid, using those pants as cover
I trimmed the seam but it wasn’t helping. The meshes are so out of place.
I tried the Zremesher and it was HORRIBLE the seams won’t sew up and all the details are GONE after zremeshing.
I have to export this to maya so i’m so i’m seriously worried about the mesh that i messed up
What do I do to make this right.
I’m really new to Zbrush. It’s very hard for me getting along with the UI. REAL confusing
I’m sorry for any nuisances that I might have caused.
THANK YOU