For example, I need to sculpt a skeleton, where each bone has to be a separate mesh:
I found it’s a nightmare for Zbrush. Unlike Maya or Blender, Zbrush doesn’t have an “Outliner”… instead it has the subtool list, which:
- Doesn’t by with mouse whell.
- Each item occupies a rather large space.
- Doesn’t import/export mesh hierarchy from .fbx. There is no way to import/export the folder structure from other apps. That means infinite duplicate work.
I’d like to know how Zbrush guys manage and organize their subtools (besides switching back to Blender… that’s my last resort)