Hey Guys,
You know, I’m curious about that - I love to block out my models with ZSpheres, but there are a few places where ZSpheres just make the blocking out thing a little too complicated.
For example: A hand, fingers. I always encounter overlapping mesh. And overlapping mesh is a big nono for me, cause fiddling with single verts afterwards doesn’t really lead to a fast workflow.
So, how do you guys approach hands, fingers, parts of a body that require 3 or more ZSpheres as the childs of another ZSphere?
I attached an image, so you guys can see what’s bothering me:
Working on SubD0, moving Verts around won’t help in this case - So how do you guys deal with this kind of problems?