Hey,
How do you get those smooth organic faces when Hard Surface sculpting? any tips?
The trouble is that after all the smoothing and polishing and trimming I’m left with large curving surfaces that now have very slight mid frequency variations. at this point more polishing just seems to move the trouble areas around the mesh. sort of like trying to push trapped bubbles from under adhesive decals.
Also, when polishing near edges I can’t seem to find a brush setting / brush that doesn’t sort of disturb the surface on the opposite side of the edge that I’m trying to preserve. So I’ll keep hopping from one side to the other and never really seeming to get rid of the problem.
So how do I get those nice machined looking edges and surfaces? is there a tutorial anywhere showing this…
I’ve got both the eat3d Hard Surface sculpting dvd’s which certainly taught me absolutely loads of stuff… but these 2 things seem to elude me still…
any help or suggestions will be greatly appreciated…
Cheers