Hello all, Zbrush newbie here. My problem is this: when trying to add wrinkles to an imported head mesh I get a series of little dots instead of a nice smooth line. The faster I do my stroke the more seperated these dots are. What is the trick to getting a nice smooth line? My mesh has been divided to level 8, and I’ve played with all different intensity, focal shift, draw size settings. Thanks.
Once you get to level 8 my advice to you would be to start using Projection Master to do the detail. You’ll get much cleaner results, and it will be a lot easier to control. I would use the Deco brush, texture off, and zadd or zsub turned on. That’s the best tool for wrinkles in Z2.
Have fun!
wait what?
what exactly is this projection master?
Deco brush with PM, huh? I’ll give it a try. Thanks!
Karbon Kopy,
I can’t stress any more how important it is to go through the help files and the zscripts that come with Z2…all your questions that you have asked so far are answered there…PLEASE review them.
Hi Karbon
You can also read the famous “Take a tour of the Zb2 features”
Have happy Zbrushing!
Pilou
This wouldn’t apply if you’re using modeling tools, but if you’re painting your texture to use as a map, have you checked the Draw Stroke you are using? The default stroke is a series of dots that space out farther if you drag faster. There is a solid-line stroke as well.
Just a thought - it may be way off base.
The faster you move the editing brush, the more spaced out the dots become. This is a normal behavior of the 3D edit-brush and when mastered, can be very useful in achieving various surface characteristics. Your processor speed has a lot to do with how smooth your strokes can be. If your visible mesh has too many polygons for your CPU, it can cause the brush interaction to slow down and make it “skip”. The key to that is the word “visible”. By hiding the portions of the mesh that you’re not working on, you can increase interactivity even once the polygon count has gotten quite high. And of course, Projection Master works wonders.