“So you create low mesh model and import to zbrush without doing uv map?
I didn’t know that. All the tutorials that I followed was creating low mesh model, uv map it, and import it to zbrush, sculpt, paint, and normal map it, then export back to maya to render…”
I do this so i can get the proper proportions for the character as well as set some edge loops so i know exactly where the knee and elbow joints are. This is very helpful for me especially if there is already an existing rig that the mesh will be used with. As for the UV, you can lay that out at the start, but the mesh that i create is kind of like a throw away mesh just used for sculpting. I will retopo the high rez later, thus creating a new low rez. So in that respect, time spent UV’ing will be wasted. Unless, of course, you export that sculpted mesh on a lower subd and want to use that as your new low rez mesh. Thats not a bad idea, but you will get much better results by retopoing the high poly. The details from your map will hold much better as well as give you more control over the topology. The great thing about the workflow is you can do it so many different ways, you just have to find what works best for you as the artist. And theres many ways to acheive it.
“So you do export the model that holds proper silhouette…not just bring it down to sub di level 1…hum…
I gotta study more with the links that you provide…
I learned every time I visit this site, thank you again.”
I specifically export a higher subd (usually like 3) that has the proper silhouette so i can retopo it. You can retopo in ZB, but my personal experience with it has not been good, so for me, its easier to retopo it in another program. Not saying you cant just use a subd 1 mesh, thats how i learned at first. But there are better ways
If you have 3.1 you can experiment with Decimation Master as well. You wont be able to do much with the decimated mesh (looks like a scan data mesh, so its pretty useless), but it will usually hold all the high poly details very well and allow you to retopo that way.
Anyway, if you have any other questions, i can try to help. Just keep readuing forums, theyre a great source of info even if you arent having problems.