Been trying to close the seams in this figure. How can I make this one retopologized piece? ZRemesher just does a nice job of making quads and polygroups. If i devide it splits. Just want one piece.
Thanks
Been trying to close the seams in this figure. How can I make this one retopologized piece? ZRemesher just does a nice job of making quads and polygroups. If i devide it splits. Just want one piece.
Thanks
Dynamesh the object together first at whatever level of resolution required to capture the detail, then use Zremesher on the combined mesh. Your original mesh looks like it should dynamesh together cleanly, although you might get some artifacts along the seams.
If your Verts are perfectly aligned (doesn’t look like they are), you might use the Tool> Geometry> Modify Topology> Weld Points function. You can close holes in geometry with Tool> Geometry> Modify Topology > Close Holes, or with the Curve Bridge brush or Topology brush, depending on the situation. Mirror and Weld will also take care of welding across the X axis, leaving only the seam at the top of the head to deal with.
If you want to reproject information from the original mesh, make sure to duplicate the subtool first.
Your vertices aren’t welded at the seams. If it’s a symmetrical model (which it is as far as I can tell from the screenshot) then just delete half and then mirror and weld. You’ll also have to weld the other seams that aren’t in the middle.
Thanks so much. I got almost all the way there using dynamesh, mirror & weld, equalizing surface area. Anyway to get rid of the final holes?
You can close those holes with Tool> Geometry> Modify Topology> Close Holes.
It looks you’re complicating what you need to do, though. Just take your original mesh with the unwelded seasm, and see if the verts are aligned enough to be welded by the Geometry> Modify Topology> Weld Points function.
If not, Mirror and Weld across the X axis to at least have a welded center, then run the thing through dynamesh. If the unwleded edges are close enough to each other, dynamesh will stitch them together automatically, as long as the “groups” button is NOT active. You can close the eye holes with the close holes function above. It doesn’t matter how ugly the geometry turns out, because you’re going to Zremesh it for better topo. Reduce the dynamesh resolution to the lowest value that will still let you capture features like ears, in order to reduce the appearance of polyfaces in the resulting re-mesh.
Thanks again walking through that approach.
No problem. Try to figure out how your polygroups became unwelded, either as part of an import process or something you inadvertently did in Zbrush, to save yourself some hassle in the future.
Good luck.