Hey Guys in need of some help, I have rigged my character using zspheres, but i encounter some issues, the mesh seems to warp and deform terribly, how do I avoid this happening, what am i doing wrong, see pic
the zsphere rigging tends to do that if you don’t have sub-divs and a low poly base. save the zphere rigg and rebuild your mesh and use the transpose master plugin to transfer the rigg to your rebuilt mesh.