I am having a little trouble transforming objects–ears and eyes. I have two questions:
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It seems like pressing move, scale, and rotate on the toolbar all do the same thing. They bring up a Gizmo. Do all of these buttons do exactly the same thing, or am I missing something?
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Trying to scale two eyeballs in my mesh head (main tool) is not easy. I can scale and move one eyeball and then mirror and weld the second one. It works, but it is not what I want. I would like to scale and move them both together instead of one at a time. This helps my placement. But, when I try to scale and move them together (with x symmetry turned on), it will not scale correctly. The eyeballs will scale but they also “scale” out of position.
I had a similar problem the other day when I was trying to move an ear. It was moving but it kept scaling when I moved it. I just want to be able to move, scale, and rotate independently of each other. I would like apply one transformation at a time. I’m not sure what I am doing wrong.
- Why is there a second Gizmo (pressing y)? This is further confusing me. Am I using the wrong one for what I am trying to do? Can I just use one Gizo or the other?
I did watch a few YouTube videos, but they don’t seem to address this particular concern. I have only used this product for a few days. I find the sculpting part ultra intuitive and so much fun. It is way better than Blender, and I don’t know why I waited so long to try this. But, the UI part is quite different from everything else and is a little tricky to learn. For instance, I still cannot tumble right.