Alright, I’m working on a vest for several of my characters, and I’ve run into a few problems when trying to project details into another sub tool with subdivisions.
I projected the details of the high res model into each subdivision of the target model. In fact, the highest subdivision level ended up being higher than the high res model.
To make the model with subdivisions I duplicated the high res model then used z remesher then tessimate/decimate.
The vest itself turned out fine, but anything like the fine detailing like the imm brushes of very thin lace and strings falling off the vest were ruined. The buttons which were also insert multi meshes were also ruined. Any extraction was ruined.
Please note this was one sub tool with several subdivisions and the original vest I made was an extract from a base mesh.
I want to make UVs and a normal map so I can apply them to my game model but Zbrush isn’t maintaining all of the details.
Could I keep everything (vest, buttons, lace,etc) as it’s own separate sub tool and use inflate to make the more delicate parts to remain detailed before and after projection? Then I could combine all of the sub tools, but that would leave me back at square one as all of the subdivisions would go bye bye and I would lose my low res model, which I need for uvs and a normal map.
Please note I’m still new to Zbrush and 3D sculpting and programs in general.
Thanks to anyone for any assistance.