Sometimes in my 3D model, I find strange anomalies.
These anomalies cannot be sculpted over and will remain.
In the past what I would do is to select it and inverse the selection so that it is hidden and then -> Del Hidden.
Zbrush will delete the anomaly and leave a hole where the anomaly use to be
I would then do a Dynamesh to rebuild the 3D model to cover up the hole.
If I am working on a 3D model with very high polygon count / high detail. How do I delete any anomalies in the 3D model?
I cannot use dynamesh as it would lower the details of my 3D model.
Thank you