Hey guys.
I’ve been working on this helmet that I’ve made using the topology tool off the back of a headscan. My meshes never seem to be quite well polished enough. I’m planning on making this 3D printable.
I always feel like i’m fighting with topology to make a clean hard surface look - I use all the main brushes that are recommended for this type of work but it still seems to come out quite wobbly.
I’d appreciate any help you guys can give me.
Attached are some photos of the project so far.
Jack
Elferoh