How do I draw multiple engraved straight lines on a surface?
Thank You
How do I draw multiple engraved straight lines on a surface?
Thank You
Hello @One_Above_All,
Off the top of my head:
The fastest way for this situation may be to use noisemaker with a stripes pattern, depending on the sort of wrap you can get.
If your topology is clean with evenly spaced edge loops, you can also do this at low poly by performing a bevel and negative extrude with ZModeler. ZModeler will remember the exact degree to which you performed the last operation with many functions, so all you would have to do is bevel one loop to the exact degree you want, and then a simple click on each edge loop in turn should bevel them to the same width.
If the situation is the same as the one that is pictured in the image, you could use the Slice Rectangle tool to slice polygroup stripes into the garment from the front, and the tool will also “slice through” the mesh to the rear as well. You will want to disable perspective mode. You can then perform a negative extrude or inflation on those polygroups to create the groove.
If you have well defined UVs and clean topology, you could also apply a stripped texture, convert that texture to polypaint, convert that polypaint to masking, invert the mask, and then use tool> deformation Inflate at a negative value to create the grooves.
Good luck!
Thank you Spyndel,
I have completed the task .
I drag out a long thin triangle to mask out the lines
and then press alt key while I sculpt the lines to negative sculpt the lines
Thank you once again Sypndel