ZBrushCentral

How do I close Imported Mesh or PolyGroup Selection (Make Solid)

Hello I have been trying to learn how to cutoff part of my model and make a Ztool from it.

I exported the Hand to obj and centered it in Blender and cleanup a few verts.

When I imported it into Zbrush for sculpting on and use as a tool it is still hollow at the end I cut off.

Is there a setting to tell Zbrush to close the mesh?

I attached a picture.

Thanks

Attachments

Zbrush Question1.jpg

Tool> Geometry> Modify Topology> Close Holes.

Thank you so much!!

Close holes will fill it in but with triangles. Since you’re doing the topology in Blender anyways check out the Grid Fill feature.

You can find it the documentation here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Editing/Faces

Not the regular fill but the grid fill as this should fill with quads. The area you’re filling shouldn’t matter if it’s quads or triangles as it’s not animated nor detailed in that area, just a cut off plane. It will give you good practice using the grid fill for future projects when quads are more important.

Thanks! I will try those Blender tools out.